2023-05-11 Dev logs: A Halloween Afternoon

Some casual diary logs.
(I find it quite unbelievable that it took 7 weeks to finish this tiny project…)


Week 1

3.13 Mon
Project resume—
Working on basic functionality feels like cultivating wilderness…

3.14 Tue
Keep working on the basic functions—setting options, localization, glossary, and other features (glossary was not used in the end)
Made the menu, add the icons
Decided on making A Halloween Afternoon instead of a new game

3.15 Wed
Dug some artwork from 2016.2.11, made the title screen
Set the character portraits and outfit-changing system
Lighting setup
Amelia’s character sprites and portraits—previously had 32 expressions and 2 sets of clothes…It was too many. Photoshop even started to show a disk space error (emergency hard drive cleanup, and reduced the expressions to 16)

3.16 Thu
Made the tile sets and drew maps
Decided music tracks

3.17 Fri
Finished the two main maps!

3.18 Sat
Continued working on maps
Menu icons

3.19 SUN
Rest! (collage on my mini junk journal with new stickers)


Week 2

3.20 Mon
Resolved plugin issues, thanks to Aileck
Game start!

3.21 Tue
Worked on the beginning and several events
(Very tired…)

3.22 Wed
Rest day
Slight stomach ache, mental self-care

3.23 Thu
Completed the basic gameplay
Drew a pixel well
Made a garden map
Adjusted character sprites (why do I always forget if the clothes are long or short-sleeved!…)

3.24 Fri
Adjusted character portraits, made the third pink outfit

3.25 Sat
Fixed the parallel events for the time system… (The problem was solved but I began to feel exhausted and discouraged😂)
Run the second playthrough
British Summer Time!…It shattered my circadian rhythm :’)

3.26 Sun
Achievement icons x 24
Finished the achievement system and its interface
Fixed the parallel events in the menu (Very frustrated again!)


Week 3

3.27 Mon
Feeling a decrease in patience and intelligence…took a day off

3.28 Thu
Completed the inspiration system, happy with the effects
Testing
Completed Think and Item, wrote the beginning
Ready for the story and texts!

3.29 Wed
Kitchen dialogues
Translating them and build them into the game
Testing

3.30 Tur
Finished writing Endings x7
Writing, translation, building into the game, testing
Charlotte’s character portraits and sprites
Testing

3.31 Fri
Real-time system
Daily Divination system

4.1 Sat
April Fools!
Player avatars and sprites x10
Built a time machine!

4.2 Sun
Further adjustments to the Daily Divination system
Decide how the text was shown in the game
Wrote 30+ lines of divination, feeling confident, just keep writing!


Week 4

4.3 Mon
Made good progress, wrote up to 88 lines
John, Rich, and Marilyn pixel sprites + face icons

4.4 Thu
Attempted to rest, but didn’t rest much (.

4.5 Wed
Rest day, collage on my diary, and finished reading “Junkyard Planet” (by Adam Minter)

4.6 Tue
Slept for two days, feeling a disconnect in my thoughts…
Implemented common and SSR divinations, not entirely satisfied with the art, but it’ll have to do (.

4.7 Fri
Feeling drained, finished reading “Between the Acts” (by Virginia Woolf) Added 100 fortune draws to the game

4.8 Sat
Worked in the garden…

4.9 Sun
Easter Sunday, took a break


Week 5

4.10 Mon
Added 120 book recommendations to the game

4.11 Tue
Struggled all day, drew a PC… but really liked it

4.12 Wed
Made the tile set and drew the hidden room map

4.13 Thu
Rest day, watched a Japanese drama

4.14 Fri
Translating the divination text into English, got to Rich’s part

4.15 Sat
Continued translating and finished the work
Completed the English version of the book recommendations

4.16 Sun
Organized and revised the fortune texts
Testing required manually triggering 100 variables…The entire system wasn’t difficult to make, but it was quite laborious…
Results looked okay, panic reduced a bit :’)


Week 6

4.7 Mon
Continued with the hard and repeated work
Thinking about Dr. Lee and Ryan the CEO, hilarious (I‘ll talk about them later!)

4.18 Tue
Spent two hours on Amelia’s chatting, surprisingly I couldn’t complete a single section…
Continued writing Charlotte’s dialogue, spent the whole afternoon and evening…
Seriously thinking about removing John and Rich’s parts.

4.19 Wed
…But how could I bear to leave them behind😂(.
Finished John’s dialogues
Finished Rich’s dialogues
Organized their portraits, tested, saw the light of completion!

4.20 Thu
Tested by Lithium. Had some discussion and continued to fix the game Finished the hidden room
A very efficient day, working at full speed!

4.21 Fri
Forced myself to take a break

4.22 Sat
Wrote localization codes for the four characters’ dialogues (collapsed
Option icons, drew several small avatars but they didn’t look good

4.23 Sun
Wrote over 400 lines of codes for the localizations
Finished translating Amelia and Charl’s parts, the dawn of completion!


Week 7

4.24 Mon
John EN
Rich EN
Testing, fixing some details

4.25 Tue
Received the 7th anniversary art!
Wrote credits and Read me

4.26 Wed
Release! Thank you for playing!


Looking back at the logs, perhaps it would have been better to share progress updates during the development…It’s getting harder and harder to share as time goes on, and it takes some time and effort to organize them into a post_(:з」∠)
I even considered making a log in the hidden room, where future updates could be added there too… but oh well, it would be too much work/trouble and no one would want to read it anyway😂

It feels like the game isn’t much work, but before I knew it, seven weeks have passed. And upon reviewing, I can’t seem to find any parts where I could save time…I even marked the rest days, because resting is important! Seriously! Very important!!
Progress on a small project is relatively fast, and I always feel like I can do a little more. As soon as one thing is done, the next thing must be started so that I won’t forget what’s next… And again, before I knew it, I was caught in a never-ending cycle…It’s necessary to take a break sometimes, or else one’s intelligence will decline and collapse. 😂

The log may feel like a bit mentally exhausting to read (), and it was actually true that this time the development has also been a bit exhausting. I don’t know if that’s the reason above (Usually a large project doesn’t feel as too pressing because you know it takes time…and every bit you make feel more like an achievement).
Another reason could be that this project isn’t “something new,” so it lacks a bit of freshness, and only the laborious work feels particularly strong…Maybe, hopefully the next project will be a bit more enjoyable (tho not easier).
Hope drawing can make me happy again ;v;

That’s it! See you again in the haunted house!

2023-04-19

我居然还没做完(更新

我居然还没做完……(人已经逐渐崩溃干涸
想在隐藏房间里加一点闲聊,聊得不怎么有意思不说,
我本来以为一天能写四个人的闲聊,不就是闲聊!结果一天才能写一个,……
写了两天我已经想把john和rich的戏份砍掉了,虽然喜欢他们但是‼️orz

流的泪,进的水。
附赠一张磕了俩星期的wip……是什么不想说ˊ_>ˋ

————
虽然但是,我怎么可能舍得删rich的戏份呢🥹
写,就硬写,
差不多完了,仿佛浮上水面一样终于能喘口气了……(沼🥹

然后,天亮了!

2023-03-17

2023-03-17 A Halloween Afternoon (in 2016)

Following the last post of the insomnia house>>

I’ve switched to RPG Maker MZ. This is a small side story for testing the system, probably only has two maps (it turned out to be not…), so I can only post this much😄.

It’s a story (well, not really a story, just Amelia walking around the kitchen, doing some chores) before T&T, on the afternoon of that day😂

Originally, it was a short game of 1-5 minutes, used for trying RPG Maker VA (I just learned how to use VA in 2016😂).

Later, I don’t know why, but I couldn’t find the project’s data (without any memory of deleting it!)…Only these two screenshots are left, making it a phantom project…I’ll have to recreate it from memory.

I remember that I even put a mirror in the pantry for showing pictures. I can’t understand why a mirror was there in the potato room…It seems like I didn’t overthink too much in 2016 _(:з」∠)

Although there’s not much content, Amelia is very cute. That’s enough for a project T T

Instead of jumping straight into a new game (without even having a proper outline and characters), it’s better to play around a bit first.

I finally started working ahhhhhh。゚(゚´Д`゚)゚。


2023-03-17

万圣节的下午

换了MZ,测试功能的小番外,可能只有两张地图,只能发这么多了(笑
是TAT之前(当天下午)的故事(并没有故事,单纯操作阿梅利亚在厨房里转转、做点家务而已😂)

本来是测试VA系统用的(2016年刚学会用VA的我😂),1-5分钟的小短篇
后来不知道why工程找不到了,只有这两张截图,属于幻之工程,凭记忆再做一下
我记得之前为了做显示图片,还在食品储藏室里放了一面镜子,为什么放土豆的地方有镜子我很难理解,2016的我好像并不纠结那么多(:з」∠)

虽然没什么内容但是阿梅利亚很可爱T T
比起直接开始填(连大纲和角色都没写好的)坑,还是先小玩一下比较好

我终于上工了啊啊啊啊。゚(゚´Д`゚)゚。

2021-06-23 TATR alpha test

T&T Remake alpha测试

……快完了!(测到结局了,还没完😂

除了零零碎碎的美工素材,突然发现最后的回忆里还有玛丽琳和16岁夏洛特,
呜呜,事到如今……!突如其来的打击(x

加上想给阿梅利亚换衣服,那就至少还有三套立绘要画,呜呜呜(

原来是8个成就,打算新加9个~总之就是塞塞塞,我感觉作为重制来说也还算有一点点惊喜的🤔!

一个无图无真相的进度汇报~

2021-05-19 TATR Screenshots

Continue reading “2021-05-19 TATR Screenshots”